Other Projects
A handful of projects along the way that I look back on fondly.
Platformer
A simple little platformer I made in Processing, but my first ever! The player is the big block, trying to survive as long as possible while avoiding the red lava floor and black blocks. Players can double-jump as well as collect power-ups, such as a cyan shield that can tank a block obstacle, green shoes for lava trekking, and a gold accelerator for the clock to get closer to a high score. Don’t get too greedy though, you can only hold one power at a time!
MAge-War
Ever wanna play a game of War that you know won’t go on infinitely? This mod of the classic card game pits the two player’s together as mage, with different ways to “cast” cards and enhance these spells. Each mage use’s their own deck of cards, and select’s a suit to be their archtype. They each take out the ace-10 of that suit, which becomes their mana counters. Players each shuffle their deck, draw four cards, and set their mana counter to 1. They each play a card in attack, defense, or absorb. Players count down “3, 2, 1” and flip. If their mana is high enough, they may say the name of spell to after “1”, evoking its effects before the results of the cards play out. Cards used are removed from the game, unless they are absorbed by a player. Player’s then draw a card from their deck, add one mana, and begin the next face-off. A player wins when they eliminate an opponents health completely or, if all cards have been played, they have more health than their opponent when no options remain.
Geo-voyager
My friends and I created a horizontal slice for a team based, geo-location puzzle game with narrative elements! Player create a group, then begin receiving messages from an unknown individual from the future. Geo-location coordinates were the first step in discovering time travel, so it is is possible to transmit location data through time. During a play session players will be pinged to visit locations in their area, and upon arrival will be met with a puzzle, artifact, or narrative key. Some would be different per player, each giving them a different view of the going-ons in the future. At the end of a week, players would meet up to collect clues, and ideally discuss their speculations about their mysterious future companion. These would take the form of a puzzle that needs them to put their phones together, or use different items and artifacts they may have collected.
Hopscotch-Minesweeper
I was tasked in class to make a Hopscotch mod, and this is what I got! The rules are simple: Draw a grid. Anything smaller than 5x5 I find feels too small, even in a 1v1. When it is a players turn, they first must take a step to an adjacent blank space. They then draw a number between 1 - 3 on any surrounding space. Neither of these steps can be skipped. That number signifies the amount of adjacent spaces that are mines, but not which ones they are. Once the inscribed number equals the total sum of adjacent blank of spaces, the mines have been located. If a player is caught standing on one, they are eliminated.
It can be helpful to have a ref to keep track of the numbers and grid. Putting down a number that makes another space impossible can be confusing!